Immersive head‑mounted displays (e.g., Vision Pro) are a qualitatively different medium from 2D television; producing for them should prioritize low‑cost, high‑frequency first‑person feeds and player‑proximate cameras rather than recreating traditional studio broadcast packages. Insisting on legacy production increases costs, reduces available content, and breaks immersion — slowing adoption and commercial scale.
— If platforms and rights holders retool production for head‑worn displays, content supply and pricing for immersive media will change rapidly, affecting sports leagues, broadcasters, antitrust and cultural markets.
msmash
2026.01.13
100% relevant
Ben Thompson’s account of an NBA Vision Pro broadcast (dedicated studio/announcers and baseline camera cuts) that he says tore users out of the immersive experience and was an expensive limiter on available content.
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