Short videos create fleeting decisions that repeatedly renew temptation, producing a measurable 'horizon' over which users struggle to stick to plans; microdata can estimate that horizon (here ~11 minutes) and the resulting overshoot in consumption (here 82.1% for paying users). Larger decision units, default limits, and enforced breaks reduce overshoot in counterfactual simulations.
— Naming and measuring a 'temptation horizon' links product design to behavioral harm and gives regulators, platforms, and researchers a concrete target for policy and intervention.
Tyler Cowen
2026.09.05
100% relevant
Renjie Bao (Princeton) uses a U.S. short‑drama platform and a nonlinear top‑up menu to infer viewing plans, finding 82.1% overconsumption and an average 11.2‑minute temptation horizon.
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